Monday, October 10th, 2016 by N. Herget
Fellipe Beckman submitted this fluffy companion to our “Art Wanted” campaign. He took the time to share his experiences with RebusFarm and Ephere's Ornatrix (newly also supported for Maya at RebusFarm) amongst other things. Enjoy!
Hey Fellipe, just tell us a bit about yourself! Where are you from, how did you start out working digitally, what inspires you?
I was born in São Luis of Maranhão, a town in the northeast of Brazil. In my teens, I really liked drawing and dreamed of working with comic books once. Having seen movies like Jurassic Park and Toy Story, the magical world of visual effects took a hold on me even up to today. I would have loved to work on Toy Story 2 or 3 myself, just because these movies are amazing!
The digital tools more and more kind of replaced my traditional side, but it meant a big step for my artistic development.
So, after a complicated and ever-changing period of time, in 2004 I finally started to professionalize.
However, I do not my consider myself an artist. My job is like any other, the difference is that I'm having fun while doing what I passionately love.
Concerning inspiration, I'm mostly inspired by things that I just can't put into words. When it comes to a personal project, I enjoy doing things that will challenge me. My creative process is simple, I like to spend some time researching references, watching movies. Everything is a font of inspiration.
What are some of the projects you have worked on or clients and studios you've worked with?
I recently worked for Studio Roof from New York on a TV commercial for Honda. Thanks to my great friend Rafael Ghencev who invited me to the project, I worked in the modeling and texturing of the environments.
Apart from this, there are a few other projects I can't talk about because of contractual reasons.
What would be your main advice to someone who wants to start a career in digital art?
Expect it to be a long journey, full of ups and downs, stay focused and always critical with your own work.
It took strength and endurance to achieve this dream and still this path seems lengthy and not easy.
Also: Stay humble. The simple fact we are doing art doesn't make you or me better than others.
As your portfolio shows, you seem to be on the fluffy side of the 3D community ;)
What challenges you most about hair and fur grooming in 3D?
What are your experiences using Ephere's Ornatrix? RebusFarm just recently started to support it for Maya also.
Thanks for this cute portrayal of my work :D
There was a challenge regarding hair and fur only in the beginning. Using Ornatrix, all the tools are right there and you just need an understanding of how hair and fur works in real life to put it in CG.
Ornatrix is a powerful tool, Marsel ( Marsel Khadiyev, Cofounder and CEO of Ornatrix) has done an incredible job and I had the pleasure of accompanying the development of the 4th version during my time working with them.
Besides, I usually work with 3Ds Max, Zbrush, 3D Coat and Photoshop.
Having used our render farm service for rendering the bear, tell us about your experiences. What would you say are the advantages of using our render farm?
RebusFarm saves me a lot of time! The technology behind it is just amazing, you have to use it yourself to see how amazing it is!
The project itself was a 3-nights-challenge. I wanted to create something within a short period of time and apply things I was studying at the time.
Is there anything else you'd like to add?
Just want to thank the RebusFarm for this opportunity, you guys are doing an amazing job.
Thank you, Fellipe!